#ifndef _PHENO_FRAME_H
#define _PHENO_FRAME_H

#include <vector>
#include <chronomenon.h>
#include <mentalEntity.h>
#include <user/stimFrame.h>

namespace smo {

class PhenoFrame
:	public Chronomenon, public MentalEntity
{
public:
	/**	FIXME:
	 * May be better to use a std::map here, where the key is a kind of ID
	 * assigned to the stimulus source.
	 */
	std::vector<stim_buff::StimFrame> stimuli;
};

class PhenoSeq
:	public Chronomenon, public MentalEntity
{
public:
	std::vector<std::pair<stim_buff::SimultaneityStamp, PhenoFrame>> frames;
};

} // namespace smo

#endif // _PHENO_FRAME_H
