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salmanoff/smocore/include/componentThread.h
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#ifndef COMPONENT_THREAD_H
#define COMPONENT_THREAD_H
#include <boostAsioLinkageFix.h>
#include <atomic>
#include <thread>
#include <unordered_map>
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#include <boost/asio/io_service.hpp>
#include <stdexcept>
#include <queue>
#include <functional>
#include <pthread.h>
#include <sched.h>
#include <unistd.h>
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#include <memory>
#include <callback.h>
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namespace smo {
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class Mind; // Forward declaration
class MarionetteThread;
class MindThread;
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class ComponentThread
{
public:
enum ThreadId
{
MRNTT = 0,
DIRECTOR,
SIMULATOR,
SUBCONSCIOUS,
BODY,
WORLD,
N_ITEMS
};
protected:
ComponentThread(ThreadId _id)
: id(_id), name(getThreadName(_id)),
work(io_service)
{}
public:
virtual ~ComponentThread() = default;
void cleanup(void);
boost::asio::io_service& getIoService(void) { return io_service; }
static const std::shared_ptr<ComponentThread> getSelf(void);
static bool tlsInitialized(void);
static std::shared_ptr<MarionetteThread> getMrntt();
typedef void (mainFn)(ComponentThread &self);
// CPU management methods
static int getAvailableCpuCount();
typedef std::function<void()> mindShutdownIndOpCbFn;
// Intentionally doesn't take a callback.
void exceptionInd(const std::shared_ptr<ComponentThread> &faultyThread);
// Intentionally doesn't take a callback.
void userShutdownInd();
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public:
ThreadId id;
std::string name;
boost::asio::io_service io_service;
boost::asio::io_service::work work;
std::atomic<bool> keepLooping;
static const std::string getThreadName(ThreadId id)
{
if (id < 0 || id >= ComponentThread::N_ITEMS)
{
throw std::runtime_error(std::string(__func__)
+ ": Invalid thread ID");
}
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// Use function-local static to ensure proper initialization order
static const std::string threadNames[N_ITEMS] = {
"mrntt",
"director",
"simulator",
"subconscious",
"body",
"world"
};
return threadNames[id];
}
};
class MarionetteThread
: public std::enable_shared_from_this<MarionetteThread>,
public ComponentThread
{
public:
MarionetteThread()
: ComponentThread(MRNTT),
thread(main, std::ref(*this))
{
}
static void main(MarionetteThread& self);
void initializeTls(void);
public:
std::thread thread;
};
class MindThread
: public std::enable_shared_from_this<MindThread>, public ComponentThread
{
public:
enum class ThreadOp
{
START,
PAUSE,
RESUME,
EXIT,
JOLT,
N_ITEMS
};
MindThread(ThreadId _id, Mind& parent)
: ComponentThread(_id),
pinnedCpuId(-1),
pause_work(pause_io_service),
parent(parent),
thread(main, std::ref(*this))
{
}
static void main(MindThread& self);
void initializeTls(void);
Mind& getParent() const { return parent; }
// Thread management methods
typedef std::function<void()> threadLifetimeMgmtOpCbFn;
void startThreadReq(Callback<threadLifetimeMgmtOpCbFn> callback);
void exitThreadReq(Callback<threadLifetimeMgmtOpCbFn> callback);
void pauseThreadReq(Callback<threadLifetimeMgmtOpCbFn> callback);
void resumeThreadReq(Callback<threadLifetimeMgmtOpCbFn> callback);
/**
* JOLTs this thread to begin processing after global initialization.
*
* JOLTing is the mechanism that allows threads to enter their main
* event loops and set up TLS vars after all global constructors have
* completed. This prevents race conditions during system startup.
*/
void joltThreadReq(Callback<threadLifetimeMgmtOpCbFn> callback);
// CPU management methods
void pinToCpu(int cpuId);
public:
int pinnedCpuId;
boost::asio::io_service pause_io_service;
boost::asio::io_service::work pause_work;
Mind& parent;
std::thread thread;
public:
class ThreadLifetimeMgmtOp;
class MindShutdownIndOp;
};
namespace mrntt {
extern std::shared_ptr<MarionetteThread> thread;
} // namespace mrntt
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} // namespace smo
#endif // COMPONENT_THREAD_H