Lg1: Implement both light|darkAmbience stimBuffs & their production
We now produce both light and dark ambience stimframes into stimbuffs for the LivoxGen1 lidar devices.
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@@ -4,16 +4,21 @@
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+edev|avia0|mesh()|livoxGen1()|livoxProto1(SMO_IP)|3JEDK380010Z39||
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+edev|avia0|pcloudIntensity()|livoxGen1()|livoxProto1(SMO_IP)|3JEDK380010Z39||
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/* pcloudAmbience with:
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* - postrin: be positively disposed to dim ambience (low passband counts),
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* but don't be so positively drawn that your eyelids droop and your pupils
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* dilate, in human terms (i.e: no distraction). And no stupefaction either.
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* - negtrin: be negatively disposed to high ambience (high passband counts),
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* to the point of feeling un-ignorable pain when it's sufficiently high.
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/* pcloudLightAmbience with negtrin: be negatively disposed to high ambience
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* (high passband counts above passband-count-gt-val), to the point of feeling
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* un-ignorable pain when it's sufficiently high.
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*/
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+edev|avia0|
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postrin(interest-pc=85)|
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negtrin(interest-pc=85|distraction-pc=90|intolerable-pc=95)|
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pcloudAmbience(passband-count-lt-val=8|passband-count-gt-val=120)|
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livoxGen1()|livoxProto1(SMO_IP)|
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3JEDK380010Z39||
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+edev|avia0
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|negtrin(interest-pc=85|distraction-pc=90|intolerable-pc=95)
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|pcloudLightAmbience(passband-count-gt-val=120)
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|livoxGen1()|livoxProto1(SMO_IP)|3JEDK380010Z39||
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/* pcloudDarkAmbience with postrin: be positively disposed to dim ambience
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* (passband counts below passband-count-lt-val), but not so drawn that eyelids
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* droop — no distraction, no stupefaction.
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*/
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+edev|avia0
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|postrin(interest-pc=85)
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|pcloudDarkAmbience(passband-count-lt-val=8)
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|livoxGen1()|livoxProto1(SMO_IP)|3JEDK380010Z39||
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