Refactor project structure by moving core files to corelogic and updating build configurations
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#ifndef _BODY_MAP_H
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#define _BODY_MAP_H
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#include <set>
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#include <cstdint>
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#include <body/limb.h>
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class BodyMap {
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public:
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BodyMap() = default;
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~BodyMap() = default;
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std::set<uint32_t, BodyLimb> limbs;
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};
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#endif // _BODY_MAP_H
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