Move intrinEventInd()s from MarionetteComponent=>Director
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@@ -23,6 +23,10 @@ public:
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~Director() = default;
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void negtrinEventInd(void);
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void intrinEventInd(void);
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void postrinEventInd(void);
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/** EXPLANATION:
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* We allow SMO to prioritize negtrins over injected goals, so that it can
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* prioritize pain mitigation. We may decide to change this in the future.
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@@ -24,10 +24,6 @@ public:
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void initializeReq(Callback<mrnttLifetimeMgmtOpCbFn> callback);
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void finalizeReq(Callback<mrnttLifetimeMgmtOpCbFn> callback);
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void intrinEventInd(void);
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void negtrinEventInd(void);
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void postrinEventInd(void);
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private:
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class MrnttLifetimeMgmtOp;
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};
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