Change type: PuppetComponent::thread to PuppetThread

This commit is contained in:
2026-02-18 02:05:18 -04:00
parent 9159e9f7b4
commit 687bab53b5
8 changed files with 10 additions and 8 deletions
+1 -1
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@@ -14,7 +14,7 @@
namespace smo { namespace smo {
namespace body { namespace body {
Body::Body(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread) Body::Body(Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread)
: sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread) : sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread)
{ {
} }
+2 -1
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@@ -6,7 +6,8 @@
namespace smo { namespace smo {
namespace director { namespace director {
Director::Director(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread) Director::Director(
Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread)
: sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread) : sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread)
{ {
} }
+1 -1
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@@ -16,7 +16,7 @@ class Body
: public sscl::PuppetComponent : public sscl::PuppetComponent
{ {
public: public:
Body(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread); Body(Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread);
~Body() = default; ~Body() = default;
typedef std::function<void(bool)> bodyLifetimeMgmtOpCbFn; typedef std::function<void(bool)> bodyLifetimeMgmtOpCbFn;
+1 -1
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@@ -17,7 +17,7 @@ class Director
: public sscl::PuppetComponent : public sscl::PuppetComponent
{ {
public: public:
Director(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread); Director(Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread);
~Director() = default; ~Director() = default;
void negtrinEventInd(void); void negtrinEventInd(void);
+1 -1
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@@ -16,7 +16,7 @@ class Simulator
: public sscl::PuppetComponent : public sscl::PuppetComponent
{ {
public: public:
Simulator(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread); Simulator(Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread);
~Simulator() = default; ~Simulator() = default;
void initialize(); void initialize();
+2 -1
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@@ -4,7 +4,8 @@
namespace smo { namespace smo {
namespace simulator { namespace simulator {
Simulator::Simulator(Mind &parent, const std::shared_ptr<sscl::ComponentThread> &thread) Simulator::Simulator(
Mind &parent, const std::shared_ptr<sscl::PuppetThread> &thread)
: sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread) : sscl::PuppetComponent(static_cast<sscl::PuppetApplication&>(parent), thread)
{ {
} }