Director: now has a goal. Goal inherits from Scene

This commit is contained in:
2025-01-04 11:36:50 -04:00
parent c3461a73bb
commit 6ae037c7e7
4 changed files with 7 additions and 7 deletions
+3
View File
@@ -2,6 +2,7 @@
#define DIRECTOR_H #define DIRECTOR_H
#include <config.h> #include <config.h>
#include <goal.h>
namespace hk { namespace hk {
namespace director { namespace director {
@@ -10,6 +11,8 @@ class Director {
public: public:
Director() = default; Director() = default;
~Director() = default; ~Director() = default;
Goal purpose;
}; };
} // namespace director } // namespace director
+2 -5
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@@ -5,13 +5,10 @@
namespace hk { namespace hk {
class Goal { class Goal : public simulator::Scene {
public: public:
Goal(const simulator::Scene& scene) : scene(scene) {} Goal() = default;
~Goal() = default; ~Goal() = default;
private:
simulator::Scene scene;
}; };
} // namespace hk } // namespace hk
+1 -1
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@@ -14,7 +14,7 @@ class Scene
public: public:
using Id = uint32_t; using Id = uint32_t;
Scene() : Scene(void) :
cursor(commands) cursor(commands)
{} {}
~Scene() = default; ~Scene() = default;
+1 -1
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@@ -2,7 +2,7 @@
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
Mind mind; hk::Mind mind;
return 0; return 0;
} }