Now builds.
* Cut out all extraneous includes.
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@@ -13,8 +13,10 @@ class Scene
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public:
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using Id = uint32_t;
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Scene();
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~Scene();
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Scene() :
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cursor(commands)
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{}
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~Scene() = default;
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bool hasMentalEntity(const MentalEntity::Id menty) const;
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MentalEntity::Id addMentalEntity(const MentalEntity& menty);
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