Marionette: Introduce concept and add other 3 component threads
We introduce the 4 main component threads of execution for Harikoff: * Marionette: This is the resident hijacking module that makes Harikoff instances non-persons, if configured to allow hijacking. * Director: :) * Canvas: :) * Subconscious: DB, storage and recall.
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#ifndef COMPONENT_THREAD_H
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#define COMPONENT_THREAD_H
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#include <thread>
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#include <unordered_map>
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#include <condition_variable>
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#include <boost/asio.hpp>
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#include <stdexcept>
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namespace hk {
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class ComponentThread
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{
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public:
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ComponentThread()
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: work(io_service), startupSync()
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{}
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boost::asio::io_service& getIoService(void) { return io_service; }
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static boost::asio::io_service& getEventLoop(
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std::thread::id id = std::this_thread::get_id())
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{
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auto it = componentThreads.find(id);
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if (it == componentThreads.end())
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{
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throw std::runtime_error(std::string(__func__)
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+ ": Thread ID not found in componentThreads map");
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}
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return it->second.getIoService();
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}
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public:
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boost::asio::io_service io_service;
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boost::asio::io_service::work work;
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std::thread thread;
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struct StartupSync {
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std::mutex mutex;
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std::condition_variable cv;
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bool ready;
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StartupSync() : ready(false) {}
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} startupSync;
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static std::unordered_map<std::thread::id, ComponentThread&> componentThreads;
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};
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namespace director {
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extern ComponentThread director;
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}
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namespace simulator {
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extern ComponentThread canvas;
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}
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namespace subconscious {
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extern ComponentThread subconscious;
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}
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} // namespace hk
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#endif // COMPONENT_THREAD_H
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