Add Mrntt component; init globalMind in mrntt.initializeReq

This makes the initialization sequence much cleaner and conceptually
well encapsulated.

We also now dynamically allocate the Mind objects. They're allocated
dynamically by Mrntt inside of initializeReq. This means that we no
longer have to worry about jolting and cleaning up the running threads
of global mind object even when we never explicitly called
Mind.initializeReq.

Along with other conceptual improvements to our abstractions, this
patch also gets us to a real "end of program initialization" point
for the first time.
This commit is contained in:
2025-09-14 22:17:19 -04:00
parent 16865dc36f
commit 91ccd16b33
23 changed files with 681 additions and 252 deletions
+33
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#ifndef _BODY_COMPONENT_H
#define _BODY_COMPONENT_H
#include <component.h>
#include <functional>
namespace smo {
class Mind;
class ComponentThread;
namespace body {
class Body
: public MindComponent
{
public:
Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
~Body() = default;
typedef std::function<void(bool)> bodyLifetimeMgmtOpCbFn;
void initializeReq(bodyLifetimeMgmtOpCbFn callback);
void finalizeReq(bodyLifetimeMgmtOpCbFn callback);
private:
class InitializeReq;
class FinalizeReq;
};
} // namespace body
} // namespace smo
#endif // _BODY_COMPONENT_H