ComponentThreads: now basics are working.
Next step is to get the unified event loops working generically and then we can begin region-splitting up the data in harikoff. We'll assign all the global resource managers to Marionette and then assign the Mind components to the respective component threads.
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@@ -2,5 +2,5 @@ SUBDIRS = deviceManager senseApis
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AM_CPPFLAGS+= -I"$(top_srcdir)/hcore/include"
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noinst_LIBRARIES = libhcore.a
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libhcore_a_SOURCES = mind.cpp opts.cpp componentThreads.cpp
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libhcore_a_SOURCES = mind.cpp opts.cpp componentThread.cpp
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@@ -0,0 +1,70 @@
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#include <iostream>
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#include <componentThread.h>
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namespace hk {
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namespace director {
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ComponentThread director;
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}
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namespace simulator {
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ComponentThread canvas;
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}
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namespace subconscious {
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ComponentThread subconscious;
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}
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std::unordered_map<std::thread::id, ComponentThread&>
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ComponentThread::componentThreads =
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{
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{director::director.thread.get_id(), director::director},
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{simulator::canvas.thread.get_id(), simulator::canvas},
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{subconscious::subconscious.thread.get_id(), subconscious::subconscious}
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};
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void ComponentThread::signalThread(std::thread::id id)
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{
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auto it = componentThreads.find(id);
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if (it == componentThreads.end())
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{
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throw std::runtime_error(std::string(__func__)
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+ ": Thread ID not found in componentThreads map");
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}
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ComponentThread& componentThread = it->second;
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{
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std::lock_guard<std::mutex> lock(componentThread.startupSync.mutex);
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componentThread.startupSync.ready = true;
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}
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componentThread.startupSync.cv.notify_one();
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}
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void ComponentThread::main(ComponentThread& self)
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{
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std::cout << __func__ << ": Entered." << std::endl;
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// We sleep on spawn until the main thread tells us to continue.
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{
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std::unique_lock<std::mutex> lock(self.startupSync.mutex);
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self.startupSync.cv.wait(lock, [&self]() {
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return self.startupSync.ready;
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});
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}
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std::cout << __func__ << ": Starting event loop." << std::endl;
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self.getIoService().run();
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std::cout << __func__ << ": Exiting." << std::endl;
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}
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void ComponentThread::validateThreadIds(void)
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{
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for (const auto& [id, componentThread] : componentThreads)
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{
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// std::thread::id() is usable as an invalid ID.
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if (id == std::thread::id())
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{
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throw std::runtime_error(
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std::string(__func__) + ": Invalid Thread ID.");
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}
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}
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}
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} // namespace hk
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@@ -1,23 +0,0 @@
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#include <componentThread.h>
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namespace hk {
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namespace director {
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ComponentThread director;
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}
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namespace simulator {
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ComponentThread canvas;
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}
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namespace subconscious {
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ComponentThread subconscious;
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}
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std::unordered_map<std::thread::id, ComponentThread&>
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ComponentThread::componentThreads =
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{
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{director::director.thread.get_id(), director::director},
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{simulator::canvas.thread.get_id(), simulator::canvas},
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{subconscious::subconscious.thread.get_id(), subconscious::subconscious}
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};
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} // namespace hk
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@@ -13,7 +13,8 @@ class ComponentThread
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{
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public:
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ComponentThread()
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: work(io_service), startupSync()
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: work(io_service), startupSync(),
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thread(ComponentThread::main, std::ref(*this))
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{}
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boost::asio::io_service& getIoService(void) { return io_service; }
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@@ -31,10 +32,13 @@ public:
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return it->second.getIoService();
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}
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static void main(ComponentThread &self);
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static void signalThread(std::thread::id id);
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static void validateThreadIds(void);
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public:
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boost::asio::io_service io_service;
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boost::asio::io_service::work work;
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std::thread thread;
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struct StartupSync {
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std::mutex mutex;
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std::condition_variable cv;
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@@ -43,6 +47,10 @@ public:
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StartupSync() : ready(false) {}
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} startupSync;
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/* Always ensure that this is last so that the thread is spawned after
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* everything else.
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*/
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std::thread thread;
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static std::unordered_map<std::thread::id, ComponentThread&> componentThreads;
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};
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