smo::Mind instance now global; track & manage JOLT state in Mind
We moved the instance of smo::Mind to global scope. I suppose we'll only support one instance of Mind per SMO process at least for now. We now track the state of Mind threads' JOLT-waiting. This allows us to centralize the Mind thread shutdown logic. Mind::finalizeReq() now takes care of all Mind thread shutdown state logic by tracking whether Mind threads need to be JOLTed first before being told to exit.
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@@ -1,9 +1,10 @@
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#include <unistd.h>
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#include <iostream>
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#include <componentThread.h>
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#include <boost/asio.hpp>
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#include <pthread.h>
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#include <sched.h>
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#include <unistd.h>
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#include <boost/asio.hpp>
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#include <mind.h>
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#include <componentThread.h>
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namespace smo {
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@@ -377,7 +378,7 @@ void ComponentThread::exceptionInd(ComponentThread& thread)
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std::cerr << "Mrntt: Exception occurred: in thread "
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<< thread.name << ". Killing Salmanoff." << "\n";
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ComponentThread::exitAllMindThreadsReq(
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smo::mind.finalizeReq(
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[]()
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{
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mrntt::mrntt->keepLooping = false;
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@@ -3,6 +3,7 @@
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#include <config.h>
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#include <thread>
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#include <functional>
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#include <director/director.h>
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#include <simulator/simulator.h>
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@@ -12,9 +13,11 @@ namespace smo {
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class Mind
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{
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public:
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Mind(void) : threadsHaveBeenJolted(false) {}
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void initialize(void);
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void execute(void);
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void finalize(void);
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void finalizeReq(std::function<void()> callback);
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public:
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std::thread directorThread;
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@@ -23,8 +26,13 @@ public:
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director::Director director;
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simulator::Simulator canvas;
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private:
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bool threadsHaveBeenJolted;
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};
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extern Mind mind;
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} // namespace smo
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#endif
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@@ -57,29 +57,15 @@ void ComponentThread::marionetteMain(ComponentThread& self)
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/* We could make RAII guard classes to always shutdown the mind
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* threads properly in these pre-event loop situations.
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*/
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self.getIoService().post([&options]()
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{
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ComponentThread::joltAllMindThreadsReq(
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[&options]()
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{
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ComponentThread::exitAllMindThreadsReq(
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[&options]()
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{
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std::cout << __func__ << ": " << options.getUsage()
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<< '\n';
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mrntt::mrntt->getIoService().stop();
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}
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);
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});
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mind.finalizeReq([]{
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mrntt::mrntt->getIoService().stop();
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});
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self.getIoService().reset();
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self.getIoService().run();
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return;
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}
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smo::Mind mind;
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self.getIoService().post([&mind]()
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self.getIoService().post([]()
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{
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try {
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initializeSalmanoff();
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@@ -128,7 +114,7 @@ void ComponentThread::marionetteMain(ComponentThread& self)
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}
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std::cout << __func__ << ": Exited event loop" << "\n";
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mind.finalize();
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mind.finalizeReq(nullptr);
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shutdownSalmanoff();
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}
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catch (const std::exception& e)
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+35
-2
@@ -4,6 +4,8 @@
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namespace smo {
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Mind mind;
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void Mind::initialize()
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{
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/* Distribute threads across available CPUs */
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@@ -20,8 +22,9 @@ void Mind::initialize()
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/* Jolt the threads, then start them */
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ComponentThread::joltAllMindThreadsReq(
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[]()
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[this]()
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{
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this->threadsHaveBeenJolted = true;
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std::cout << "Mrntt: All mind threads JOLTed." << "\n";
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ComponentThread::startAllMindThreadsReq(
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[]()
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@@ -33,8 +36,38 @@ void Mind::initialize()
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);
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}
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void Mind::finalize(void)
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void Mind::finalizeReq(std::function<void()> callback)
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{
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/* If the threads haven't been jolted, we need to do that first, because
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* otherwise they'll just enter their main loops and wait for control
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* messages from mrntt after processing the exit request.
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*/
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if (!threadsHaveBeenJolted)
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{
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ComponentThread::joltAllMindThreadsReq(
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[this, callback]()
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{
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this->threadsHaveBeenJolted = true;
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ComponentThread::exitAllMindThreadsReq(
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[callback]()
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{
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std::cout << "Mrntt: All mind threads exited." << "\n";
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if (callback) { callback(); }
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}
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);
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}
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);
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}
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else
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{
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ComponentThread::exitAllMindThreadsReq(
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[callback]()
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{
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std::cout << "Mrntt: All mind threads exited." << "\n";
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if (callback) { callback(); }
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}
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);
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}
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}
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} // namespace smo
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