smo::Mind instance now global; track & manage JOLT state in Mind

We moved the instance of smo::Mind to global scope. I suppose we'll
only support one instance of Mind per SMO process at least for now.

We now track the state of Mind threads' JOLT-waiting. This allows us
to centralize the Mind thread shutdown logic. Mind::finalizeReq()
now takes care of all Mind thread shutdown state logic by tracking
whether Mind threads need to be JOLTed first before being told to
exit.
This commit is contained in:
2025-08-10 13:12:17 -04:00
parent e2e589dc17
commit c457ee7aca
4 changed files with 53 additions and 25 deletions
+5 -4
View File
@@ -1,9 +1,10 @@
#include <unistd.h>
#include <iostream>
#include <componentThread.h>
#include <boost/asio.hpp>
#include <pthread.h>
#include <sched.h>
#include <unistd.h>
#include <boost/asio.hpp>
#include <mind.h>
#include <componentThread.h>
namespace smo {
@@ -377,7 +378,7 @@ void ComponentThread::exceptionInd(ComponentThread& thread)
std::cerr << "Mrntt: Exception occurred: in thread "
<< thread.name << ". Killing Salmanoff." << "\n";
ComponentThread::exitAllMindThreadsReq(
smo::mind.finalizeReq(
[]()
{
mrntt::mrntt->keepLooping = false;
+9 -1
View File
@@ -3,6 +3,7 @@
#include <config.h>
#include <thread>
#include <functional>
#include <director/director.h>
#include <simulator/simulator.h>
@@ -12,9 +13,11 @@ namespace smo {
class Mind
{
public:
Mind(void) : threadsHaveBeenJolted(false) {}
void initialize(void);
void execute(void);
void finalize(void);
void finalizeReq(std::function<void()> callback);
public:
std::thread directorThread;
@@ -23,8 +26,13 @@ public:
director::Director director;
simulator::Simulator canvas;
private:
bool threadsHaveBeenJolted;
};
extern Mind mind;
} // namespace smo
#endif
+4 -18
View File
@@ -57,29 +57,15 @@ void ComponentThread::marionetteMain(ComponentThread& self)
/* We could make RAII guard classes to always shutdown the mind
* threads properly in these pre-event loop situations.
*/
self.getIoService().post([&options]()
{
ComponentThread::joltAllMindThreadsReq(
[&options]()
{
ComponentThread::exitAllMindThreadsReq(
[&options]()
{
std::cout << __func__ << ": " << options.getUsage()
<< '\n';
mrntt::mrntt->getIoService().stop();
}
);
});
mind.finalizeReq([]{
mrntt::mrntt->getIoService().stop();
});
self.getIoService().reset();
self.getIoService().run();
return;
}
smo::Mind mind;
self.getIoService().post([&mind]()
self.getIoService().post([]()
{
try {
initializeSalmanoff();
@@ -128,7 +114,7 @@ void ComponentThread::marionetteMain(ComponentThread& self)
}
std::cout << __func__ << ": Exited event loop" << "\n";
mind.finalize();
mind.finalizeReq(nullptr);
shutdownSalmanoff();
}
catch (const std::exception& e)
+35 -2
View File
@@ -4,6 +4,8 @@
namespace smo {
Mind mind;
void Mind::initialize()
{
/* Distribute threads across available CPUs */
@@ -20,8 +22,9 @@ void Mind::initialize()
/* Jolt the threads, then start them */
ComponentThread::joltAllMindThreadsReq(
[]()
[this]()
{
this->threadsHaveBeenJolted = true;
std::cout << "Mrntt: All mind threads JOLTed." << "\n";
ComponentThread::startAllMindThreadsReq(
[]()
@@ -33,8 +36,38 @@ void Mind::initialize()
);
}
void Mind::finalize(void)
void Mind::finalizeReq(std::function<void()> callback)
{
/* If the threads haven't been jolted, we need to do that first, because
* otherwise they'll just enter their main loops and wait for control
* messages from mrntt after processing the exit request.
*/
if (!threadsHaveBeenJolted)
{
ComponentThread::joltAllMindThreadsReq(
[this, callback]()
{
this->threadsHaveBeenJolted = true;
ComponentThread::exitAllMindThreadsReq(
[callback]()
{
std::cout << "Mrntt: All mind threads exited." << "\n";
if (callback) { callback(); }
}
);
}
);
}
else
{
ComponentThread::exitAllMindThreadsReq(
[callback]()
{
std::cout << "Mrntt: All mind threads exited." << "\n";
if (callback) { callback(); }
}
);
}
}
} // namespace smo