Component: Rename MindComponent=>PuppetComponent
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@@ -23,12 +23,12 @@ public:
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public:
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};
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class MindComponent
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class PuppetComponent
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: public Component
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{
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public:
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MindComponent(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
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~MindComponent() = default;
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PuppetComponent(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
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~PuppetComponent() = default;
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public:
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Mind &parent;
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@@ -8,7 +8,7 @@ Component::Component(const std::shared_ptr<ComponentThread> &thread)
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{
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}
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MindComponent::MindComponent(
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PuppetComponent::PuppetComponent(
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Mind &parent, const std::shared_ptr<ComponentThread> &thread)
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: Component(thread),
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parent(parent)
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@@ -14,7 +14,7 @@ namespace smo {
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namespace body {
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Body::Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
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: MindComponent(parent, thread)
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: PuppetComponent(parent, thread)
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{
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}
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@@ -13,7 +13,7 @@ class ComponentThread;
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namespace body {
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class Body
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: public MindComponent
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: public PuppetComponent
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{
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public:
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Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
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@@ -14,11 +14,11 @@ class ComponentThread;
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namespace director {
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class Director
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: public MindComponent
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: public PuppetComponent
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{
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public:
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Director(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
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: MindComponent(parent, thread)
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: PuppetComponent(parent, thread)
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{}
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~Director() = default;
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@@ -56,9 +56,9 @@ private:
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public:
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director::Director director;
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simulator::Simulator canvas;
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MindComponent subconscious;
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PuppetComponent subconscious;
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body::Body body;
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MindComponent world;
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PuppetComponent world;
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private:
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friend class body::Body;
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@@ -13,11 +13,11 @@ class ComponentThread;
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namespace simulator {
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class Simulator
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: public MindComponent
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: public PuppetComponent
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{
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public:
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Simulator(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
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: MindComponent(parent, thread)
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: PuppetComponent(parent, thread)
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{}
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~Simulator() = default;
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