Component: Rename MindComponent=>PuppetComponent

This commit is contained in:
2025-12-27 13:29:49 -04:00
parent 2222491c21
commit cd77f4b02d
7 changed files with 12 additions and 12 deletions
+3 -3
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@@ -23,12 +23,12 @@ public:
public: public:
}; };
class MindComponent class PuppetComponent
: public Component : public Component
{ {
public: public:
MindComponent(Mind &parent, const std::shared_ptr<ComponentThread> &thread); PuppetComponent(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
~MindComponent() = default; ~PuppetComponent() = default;
public: public:
Mind &parent; Mind &parent;
+1 -1
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@@ -8,7 +8,7 @@ Component::Component(const std::shared_ptr<ComponentThread> &thread)
{ {
} }
MindComponent::MindComponent( PuppetComponent::PuppetComponent(
Mind &parent, const std::shared_ptr<ComponentThread> &thread) Mind &parent, const std::shared_ptr<ComponentThread> &thread)
: Component(thread), : Component(thread),
parent(parent) parent(parent)
+1 -1
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@@ -14,7 +14,7 @@ namespace smo {
namespace body { namespace body {
Body::Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread) Body::Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
: MindComponent(parent, thread) : PuppetComponent(parent, thread)
{ {
} }
+1 -1
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@@ -13,7 +13,7 @@ class ComponentThread;
namespace body { namespace body {
class Body class Body
: public MindComponent : public PuppetComponent
{ {
public: public:
Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread); Body(Mind &parent, const std::shared_ptr<ComponentThread> &thread);
+2 -2
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@@ -14,11 +14,11 @@ class ComponentThread;
namespace director { namespace director {
class Director class Director
: public MindComponent : public PuppetComponent
{ {
public: public:
Director(Mind &parent, const std::shared_ptr<ComponentThread> &thread) Director(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
: MindComponent(parent, thread) : PuppetComponent(parent, thread)
{} {}
~Director() = default; ~Director() = default;
+2 -2
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@@ -56,9 +56,9 @@ private:
public: public:
director::Director director; director::Director director;
simulator::Simulator canvas; simulator::Simulator canvas;
MindComponent subconscious; PuppetComponent subconscious;
body::Body body; body::Body body;
MindComponent world; PuppetComponent world;
private: private:
friend class body::Body; friend class body::Body;
+2 -2
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@@ -13,11 +13,11 @@ class ComponentThread;
namespace simulator { namespace simulator {
class Simulator class Simulator
: public MindComponent : public PuppetComponent
{ {
public: public:
Simulator(Mind &parent, const std::shared_ptr<ComponentThread> &thread) Simulator(Mind &parent, const std::shared_ptr<ComponentThread> &thread)
: MindComponent(parent, thread) : PuppetComponent(parent, thread)
{} {}
~Simulator() = default; ~Simulator() = default;