Libspinscale: Initial top-level SMO port to coroutine framework
We haven't ported everything. Just the top-level methods. We'll dig in to the leaf stuff later. Surprisingly, this all went without any real difficulties. Runs like a charm on first try.
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@@ -2,16 +2,15 @@
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#define _MIND_H
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#include <config.h>
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#include <functional>
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#include <memory>
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#include <string>
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#include <spinscale/callback.h>
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#include <spinscale/puppetApplication.h>
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#include <spinscale/component.h>
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#include <componentThread.h>
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#include <mindThread.h>
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#include <mindComponent.h>
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#include <marionette/marionetteThread.h>
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#include <director/director.h>
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#include <simulator/simulator.h>
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#include <body/body.h>
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@@ -25,9 +24,8 @@ public:
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Mind(void);
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~Mind(void) = default;
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typedef std::function<void(bool)> mindLifetimeMgmtOpCbFn;
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void initializeReq(sscl::Callback<mindLifetimeMgmtOpCbFn> callback);
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void finalizeReq(sscl::Callback<mindLifetimeMgmtOpCbFn> callback);
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mrntt::MrnttViralNonPostingInvokerT<bool> initializeCReq();
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mrntt::MrnttViralNonPostingInvokerT<bool> finalizeCReq();
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// ComponentThread access methods
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std::shared_ptr<MindThread> getComponentThread(sscl::ThreadId id) const;
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@@ -46,9 +44,6 @@ public:
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private:
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friend class body::Body;
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bool bodyComponentInitialized = false;
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private:
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class MindLifetimeMgmtOp;
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};
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namespace mind {
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