IoUringAssmEngn: Add ~16ms bridged delay in finalize()

See the diff of the todo file within this patch for more
details.

This is to eliminate the possibility of having an in-flight async
contin access metadata that we destroyed in finalize().
This commit is contained in:
2025-11-27 22:24:48 -04:00
parent e51d371f58
commit d49594ef88
3 changed files with 36 additions and 19 deletions
-17
View File
@@ -37,23 +37,6 @@
timeslice deferrals.
PcloudStimProducer::stop=>start() sequence:
IoUringAssemblyEngine::finalize():
I'm worried that calling PcloudStimProducer::stop() will leave
in-flight sequences running which will remain alive even after
the PcloudStimProducer object itself has been destroyed. This may
be possible for IoUringAssmEngn because it has a running timer
which may well just time out.
* There's no reason to think that an in-flight IoUringAssmEngn
assembly operation won't actually run until it times out. In
fact, that's the standard case if you configure
nDgramsPerFrame to be large enough.
* This means that when we call IoUringAssmEngn::finalize(), an
in-flight assembly could be going on, which isn't receiving
any CQE notifications on the eventFd. Thus, that in-flight
assembly op could plausibly timeout and resume execution
after IoUringAssemEngn::finalize has completed.
* We ought to do a bridged async timeout for the std::max()
of all timeouts used by IoUringAssmEngn.
OpenClCollatingAndMeshingEngine::finalize():
I'm also worried, though less so, about the OClCollMeshEngn: it's