Add Marionette
This commit was merged in pull request #1.
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@@ -1,11 +1,14 @@
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#ifndef BODY_MESSAGE_H
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#define BODY_MESSAGE_H
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#ifndef MRNTT_BODY_BODYMESSAGE_H
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#define MRNTT_BODY_BODYMESSAGE_H
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#include <vector>
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#include <cstdint>
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#include <body/limb.h>
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#include <body/bodyPart.h>
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#include <body/part.h>
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namespace mrntt {
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namespace body {
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class BodyMessage
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{
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@@ -14,7 +17,7 @@ public:
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~BodyMessage() = default;
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};
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class BodySpotImpactEntry
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class SpotImpactEntry
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{
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public:
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enum class ReportType
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@@ -26,10 +29,10 @@ public:
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COLD
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};
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BodySpotImpactEntry(uint32_t _spot, ReportType _type, uint32_t _value)
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SpotImpactEntry(uint32_t _spot, ReportType _type, uint32_t _value)
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: spot(_spot), type(_type), value(_value)
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{}
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~BodySpotImpactEntry() = default;
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~SpotImpactEntry() = default;
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public:
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uint32_t spot;
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@@ -37,28 +40,27 @@ public:
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uint32_t value;
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};
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class BodySpotImpactInd
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: public BodyMessage
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class SpotImpactInd : public BodyMessage
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{
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public:
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BodySpotImpactInd(BodyPart &_part) : part(_part) {}
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~BodySpotImpactInd() = default;
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SpotImpactInd(Part &_part) : part(_part) {}
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~SpotImpactInd() = default;
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public:
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BodyPart ∂
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std::vector<BodySpotImpactEntry> entries;
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Part ∂
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std::vector<SpotImpactEntry> entries;
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};
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class BodyPartMsg
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: public BodyMessage
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class PartMsg : public BodyMessage
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{
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public:
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BodyPartMsg(const BodyPart& _part)
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:part(_part)
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{}
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PartMsg(const Part& _part) : part(_part) {}
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public:
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const BodyPart& part;
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const Part& part;
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};
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#endif // BODY_MESSAGE_H
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} // namespace body
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} // namespace mrntt
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#endif // MRNTT_BODY_BODYMESSAGE_H
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