OClCollMeshEngn: produce ambience into stimBuff frames directly

This commit is contained in:
2026-04-04 13:17:43 -04:00
parent 1c0f028de0
commit e8044a0d17
10 changed files with 101 additions and 333 deletions
-28
View File
@@ -1,28 +0,0 @@
#ifndef _PCLOUD_AMBIENCE_STENCIL_H
#define _PCLOUD_AMBIENCE_STENCIL_H
#include <cstdint>
#include <cstddef>
#include <user/stencil.h>
namespace smo {
namespace stim_buff {
/**
* PcloudAmbienceStencil represents stencils for point cloud ambience data.
* This is a base class for device-specific implementations.
*/
class PcloudAmbienceStencil
: public smo::cologex::Stencil
{
public:
typedef uint32_t PcloudAmbienceStimulusValue;
PcloudAmbienceStencil() = default;
virtual ~PcloudAmbienceStencil() = default;
};
} // namespace stim_buff
} // namespace smo
#endif // _PCLOUD_AMBIENCE_STENCIL_H