OClCollMeshEngn: produce ambience into stimBuff frames directly
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#ifndef _PCLOUD_AMBIENCE_STENCIL_H
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#define _PCLOUD_AMBIENCE_STENCIL_H
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#include <cstdint>
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#include <cstddef>
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#include <user/stencil.h>
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namespace smo {
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namespace stim_buff {
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/**
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* PcloudAmbienceStencil represents stencils for point cloud ambience data.
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* This is a base class for device-specific implementations.
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*/
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class PcloudAmbienceStencil
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: public smo::cologex::Stencil
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{
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public:
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typedef uint32_t PcloudAmbienceStimulusValue;
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PcloudAmbienceStencil() = default;
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virtual ~PcloudAmbienceStencil() = default;
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};
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} // namespace stim_buff
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} // namespace smo
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#endif // _PCLOUD_AMBIENCE_STENCIL_H
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