LRU-LIFO: Add Lufos, add LUFOs to Director
This represents our realization that we can represent qualia inputs using LRU LIFOs
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@@ -3,6 +3,7 @@
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#include <config.h>
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#include <goal.h>
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#include <lruLifo.h>
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namespace smo {
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namespace director {
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@@ -12,7 +13,28 @@ public:
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Director() = default;
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~Director() = default;
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Goal purpose;
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/** EXPLANATION:
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* We allow SMO to prioritize negtrins over injected goals, so that it can
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* prioritize pain mitigation. We may decide to change this in the future.
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*
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* NB: Prioritizing negtrins is not the same as priortizing
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* self-preservation...at least we don't think so at the moment of writing.
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* It is definitely not desirable for SMO to prioritize self-preservation
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* over our injected goals.
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*/
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LruLifo negtrins;
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/** EXPLANATION:
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* These are goals injected by Mrntt. This is how Mrntt is able to inject
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* goals into the director.
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*/
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LruLifo injectedGoals;
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/** EXPLANATION:
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* These are goals chosen by the running mind. Director will always
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* prioritize injected goals over chosen goals.
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*/
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LruLifo chosenGoals;
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LruLifo postrins;
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LruLifo nontrins;
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};
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} // namespace director
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@@ -0,0 +1,32 @@
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#ifndef _LRU_LIFO_H
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#define _LRU_LIFO_H
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#include <vector>
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#include <cstdint>
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#include <mentalEntity.h>
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namespace smo {
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/** EXPLANATION:
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* LruLifo is a Last In First Out (LIFO) buffer with Least Recently Used (LRU)
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* eviction. It is used to store a limited number of items, and the oldest item
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* is removed when the buffer is full.
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*
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* This is used to store the most recent qualia to be processed by drctr.
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* Drctr pops objects off the LruLifos in its main loop.
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*
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* Naturally since a mind is operating in dynamic world, we may very well be
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* flooded with with too many qualia to process. Some qualia may just have to be
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* dropped. So we may very well literally forget those qualia that get dropped
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* from the LruLifos. (Because LruLifos have a fixed size.)
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*/
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class LruLifo {
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public:
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LruLifo() = default;
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~LruLifo() = default;
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};
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} // namespace smo
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#endif
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