Refactor body-related classes and add new interoceptor functionality
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@@ -9,16 +9,17 @@ class AttentionGrabber
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{
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public:
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AttentionGrabber(AttentionTrigger cause, Chronomenon chron)
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: isNull(false)
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{}
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: isNull(false)
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{
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}
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void setNull(void) { isNull = true; }
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int operator!(void) { return isNull; }
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public:
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AttentionTrigger cause;
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Chronomenon chron;
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bool isNull;
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AttentionTrigger cause;
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Chronomenon chron;
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bool isNull;
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};
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#endif
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@@ -0,0 +1,17 @@
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#ifndef _BODY_MAP_H
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#define _BODY_MAP_H
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#include <set>
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#include <cstdint>
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#include <body/limb.h>
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class BodyMap {
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public:
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BodyMap() = default;
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~BodyMap() = default;
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std::set<uint32_t, BodyLimb> limbs;
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};
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#endif // _BODY_MAP_H
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@@ -0,0 +1,64 @@
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#ifndef BODY_MESSAGE_H
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#define BODY_MESSAGE_H
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#include <vector>
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#include <cstdint>
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#include <body/limb.h>
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#include <body/bodyPart.h>
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class BodyMessage
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{
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public:
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BodyMessage() = default;
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~BodyMessage() = default;
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};
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class BodySpotImpactEntry
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{
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public:
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enum class ReportType
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{
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PRESSURE,
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PAIN,
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PLEASURE,
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HEAT,
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COLD
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};
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BodySpotImpactEntry(uint32_t _spot, ReportType _type, uint32_t _value)
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: spot(_spot), type(_type), value(_value)
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{}
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~BodySpotImpactEntry() = default;
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public:
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uint32_t spot;
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ReportType type;
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uint32_t value;
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};
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class BodySpotImpactInd
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: public BodyMessage
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{
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public:
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BodySpotImpactInd(BodyPart &_part) : part(_part) {}
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~BodySpotImpactInd() = default;
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public:
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BodyPart ∂
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std::vector<BodySpotImpactEntry> entries;
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};
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class BodyPartMsg
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: public BodyMessage
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{
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public:
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BodyPartMsg(const BodyPart& _part)
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:part(_part)
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{}
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public:
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const BodyPart& part;
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};
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#endif // BODY_MESSAGE_H
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@@ -0,0 +1,42 @@
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#ifndef BODYPART_H
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#define BODYPART_H
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#include <cstdint>
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#include <string>
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#include <set>
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#include <sensors/interoceptor.h>
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class BodySpot
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{
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public:
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BodySpot(uint32_t _id, std::string _description)
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: id(_id), description(_description)
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{}
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~BodySpot() = default;
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public:
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uint32_t id;
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std::string description;
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std::set<uint32_t, Interoceptor> interoceptors;
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};
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class BodyPart
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{
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public:
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BodyPart(uint32_t _partId, std::string _partName,
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std::string _partDesc, std::string _partLoc)
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: id(_partId), name(_partName),
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description(_partDesc), location(_partLoc)
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{}
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~BodyPart() = default;
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public:
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const uint32_t id;
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std::string name, description, location;
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std::set<uint32_t, BodySpot> spots;
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};
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#endif // BODYPART_H
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@@ -0,0 +1,28 @@
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#ifndef BODY_LIMB_H
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#define BODY_LIMB_H
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#include <string>
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#include <set>
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#include <cstdint>
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#include <body/bodyPart.h>
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class BodyLimb
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{
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public:
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BodyLimb(uint32_t _id) : id(_id) {}
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BodyLimb(uint32_t _id,
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const std::string& _name, const std::string& _desc,
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const std::string& _loc)
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: id(_id), name(_name), description(_desc), location(_loc)
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{}
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~BodyLimb() = default;
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public:
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uint32_t id;
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std::string name, description, location;
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std::set<uint32_t, BodyPart> parts;
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};
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#endif // BODY_LIMB_H
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@@ -1,12 +0,0 @@
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#ifndef _BODY_LOCUS_H
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#define _BODY_LOCUS_H
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#include <cstdint>
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class BodyCoords
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{
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uint32_t segment;
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uint32_t coord;
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};
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#endif
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@@ -0,0 +1,92 @@
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#ifndef _INTEROCEPTOR_H
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#define _INTEROCEPTOR_H
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#include <cstdint>
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class Interoceptor {
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public:
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Interoceptor(uint32_t _id, uint32_t _value = 0)
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: id(_id), value(_value)
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{}
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~Interoceptor() = default;
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public:
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uint32_t id, value;
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};
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class NeutralInteroceptor
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: public Interoceptor {
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public:
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NeutralInteroceptor(uint32_t _id, uint32_t _value = 0)
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: Interoceptor(_id, _value)
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{}
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};
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class IntrinInteroceptor
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: public Interoceptor {
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public:
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static constexpr uint32_t DEFAULT_INDICATION_THRESHOLD = 1;
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static constexpr uint32_t DEFAULT_ALERT_THRESHOLD = 5;
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static constexpr uint32_t DEFAULT_OVERLOAD_THRESHOLD = 9;
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IntrinInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: Interoceptor(_id, _value),
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indicationThreshold(_indicationThreshold),
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alertThreshold(_alertThreshold),
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overloadThreshold(_overloadThreshold)
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{}
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~IntrinInteroceptor() = default;
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public:
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uint32_t indicationThreshold;
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uint32_t alertThreshold;
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uint32_t overloadThreshold;
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};
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/**
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* Pain and pleasure interoceptors are specialized intrinsic interoceptors that, unlike
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* neutral interoceptors, have activation thresholds for different response levels
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* (indication, alert, and overload). These thresholds allow them to trigger graduated
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* responses based on stimulus intensity.
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*
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* While neutral interoceptors simply record a binary state or basic value, pain and
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* pleasure interoceptors can model complex sensory responses with multiple activation
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* levels, similar to biological pain/pleasure responses. Each threshold represents a
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* different level of urgency or intensity in the sensory input.
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*
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* @see IntrinInteroceptor for the threshold values and implementation details
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*****************************************************************************************/
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class PainInteroceptor
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: public IntrinInteroceptor {
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public:
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PainInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: IntrinInteroceptor(_id, _value, _indicationThreshold, _alertThreshold, _overloadThreshold)
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{}
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};
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class PleasureInteroceptor
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: public IntrinInteroceptor {
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public:
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PleasureInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: IntrinInteroceptor(_id, _value, _indicationThreshold, _alertThreshold, _overloadThreshold)
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{}
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};
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#endif // _INTEROCEPTOR_H
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@@ -0,0 +1,30 @@
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#ifndef STUPEFIER_H
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#define STUPEFIER_H
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#include <cstdint>
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class Stupefier {
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public:
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Stupefier();
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~Stupefier();
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void up(uint32_t);
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void down(uint32_t);
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public:
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uint32_t focus;
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};
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class SoftStupefier : public Stupefier {
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public:
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SoftStupefier();
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~SoftStupefier();
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};
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class HardStupefier : public Stupefier {
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public:
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HardStupefier();
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~HardStupefier();
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};
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#endif // STUPEFIER_H
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