Rename corelogic->hcore, add simulator skeleton classes

This commit is contained in:
2025-01-03 20:02:24 -04:00
parent bb54aac865
commit f9b377a9f4
30 changed files with 153 additions and 9 deletions
+17
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#ifndef _BODY_MAP_H
#define _BODY_MAP_H
#include <set>
#include <cstdint>
#include <body/limb.h>
class BodyMap {
public:
BodyMap() = default;
~BodyMap() = default;
std::set<uint32_t, BodyLimb> limbs;
};
#endif // _BODY_MAP_H
+64
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#ifndef BODY_MESSAGE_H
#define BODY_MESSAGE_H
#include <vector>
#include <cstdint>
#include <body/limb.h>
#include <body/bodyPart.h>
class BodyMessage
{
public:
BodyMessage() = default;
~BodyMessage() = default;
};
class BodySpotImpactEntry
{
public:
enum class ReportType
{
PRESSURE,
PAIN,
PLEASURE,
HEAT,
COLD
};
BodySpotImpactEntry(uint32_t _spot, ReportType _type, uint32_t _value)
: spot(_spot), type(_type), value(_value)
{}
~BodySpotImpactEntry() = default;
public:
uint32_t spot;
ReportType type;
uint32_t value;
};
class BodySpotImpactInd
: public BodyMessage
{
public:
BodySpotImpactInd(BodyPart &_part) : part(_part) {}
~BodySpotImpactInd() = default;
public:
BodyPart &part;
std::vector<BodySpotImpactEntry> entries;
};
class BodyPartMsg
: public BodyMessage
{
public:
BodyPartMsg(const BodyPart& _part)
:part(_part)
{}
public:
const BodyPart& part;
};
#endif // BODY_MESSAGE_H
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#ifndef BODYPART_H
#define BODYPART_H
#include <cstdint>
#include <string>
#include <set>
#include <sensors/interoceptor.h>
class BodySpot
{
public:
BodySpot(uint32_t _id, std::string _description)
: id(_id), description(_description)
{}
~BodySpot() = default;
public:
uint32_t id;
std::string description;
std::set<uint32_t, Interoceptor> interoceptors;
};
class BodyPart
{
public:
BodyPart(uint32_t _partId, std::string _partName,
std::string _partDesc, std::string _partLoc)
: id(_partId), name(_partName),
description(_partDesc), location(_partLoc)
{}
~BodyPart() = default;
public:
const uint32_t id;
std::string name, description, location;
std::set<uint32_t, BodySpot> spots;
};
#endif // BODYPART_H
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#ifndef BODY_LIMB_H
#define BODY_LIMB_H
#include <string>
#include <set>
#include <cstdint>
#include <body/bodyPart.h>
class BodyLimb
{
public:
BodyLimb(uint32_t _id) : id(_id) {}
BodyLimb(uint32_t _id,
const std::string& _name, const std::string& _desc,
const std::string& _loc)
: id(_id), name(_name), description(_desc), location(_loc)
{}
~BodyLimb() = default;
public:
uint32_t id;
std::string name, description, location;
std::set<uint32_t, BodyPart> parts;
};
#endif // BODY_LIMB_H