Rename corelogic->hcore, add simulator skeleton classes
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#ifndef _INTEROCEPTOR_H
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#define _INTEROCEPTOR_H
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#include <cstdint>
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class Interoceptor {
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public:
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Interoceptor(uint32_t _id, uint32_t _value = 0)
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: id(_id), value(_value)
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{}
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~Interoceptor() = default;
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public:
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uint32_t id;
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uint64_t value;
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};
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class NeutralInteroceptor
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: public Interoceptor {
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public:
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NeutralInteroceptor(uint32_t _id, uint32_t _value = 0)
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: Interoceptor(_id, _value)
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{}
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};
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class IntrinInteroceptor
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: public Interoceptor {
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public:
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static constexpr uint32_t DEFAULT_INDICATION_THRESHOLD = 1;
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static constexpr uint32_t DEFAULT_ALERT_THRESHOLD = 5;
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static constexpr uint32_t DEFAULT_OVERLOAD_THRESHOLD = 9;
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IntrinInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: Interoceptor(_id, _value),
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indicationThreshold(_indicationThreshold),
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alertThreshold(_alertThreshold),
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overloadThreshold(_overloadThreshold)
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{}
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~IntrinInteroceptor() = default;
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public:
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uint32_t indicationThreshold;
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uint32_t alertThreshold;
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uint32_t overloadThreshold;
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};
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/**
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* Pain and pleasure interoceptors are specialized intrinsic interoceptors that, unlike
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* neutral interoceptors, have activation thresholds for different response levels
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* (indication, alert, and overload). These thresholds allow them to trigger graduated
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* responses based on stimulus intensity.
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*
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* While neutral interoceptors simply record a binary state or basic value, pain and
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* pleasure interoceptors can model complex sensory responses with multiple activation
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* levels, similar to biological pain/pleasure responses. Each threshold represents a
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* different level of urgency or intensity in the sensory input.
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*
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* @see IntrinInteroceptor for the threshold values and implementation details
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*****************************************************************************************/
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class PainInteroceptor
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: public IntrinInteroceptor {
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public:
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PainInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: IntrinInteroceptor(_id, _value, _indicationThreshold, _alertThreshold, _overloadThreshold)
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{}
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};
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class PleasureInteroceptor
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: public IntrinInteroceptor {
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public:
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PleasureInteroceptor(
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uint32_t _id,
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uint32_t _value = 0,
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uint32_t _indicationThreshold = DEFAULT_INDICATION_THRESHOLD,
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uint32_t _alertThreshold = DEFAULT_ALERT_THRESHOLD,
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uint32_t _overloadThreshold = DEFAULT_OVERLOAD_THRESHOLD)
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: IntrinInteroceptor(_id, _value, _indicationThreshold, _alertThreshold, _overloadThreshold)
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{}
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};
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#endif // _INTEROCEPTOR_H
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