Rename corelogic->hcore, add simulator skeleton classes
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#ifndef _SCENE_H
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#define _SCENE_H
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#include <cstdint>
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#include <map>
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#include <mentalEntity.h>
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#include <simulator/commandList.h>
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namespace scene {
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class Scene
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{
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public:
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using Id = uint32_t;
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Scene();
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~Scene();
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bool hasMentalEntity(const MentalEntity::Id menty) const;
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MentalEntity::Id addMentalEntity(const MentalEntity& menty);
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void replaceMentalEntity(const MentalEntity::Id menty, const MentalEntity& newMenty);
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void removeMentalEntity(const MentalEntity::Id menty);
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void executeInd(void);
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CommandList::Cursor haltInd(void);
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private:
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std::map<MentalEntity::Id, MentalEntity &> menties;
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CommandList commands;
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CommandList::Cursor cursor;
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};
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}
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#endif
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