Async: Use new [Non]PostedAsyncCont and callOriginalCb
This new hierarchy of classes gives us a central mechanism for
managing both reply-posting and lockSpec unlocking.
* callOriginalCb: Now uses a modern C++ variadic template design
enabling it to handle both direct calling and std::bind()
re-binding of an arbitrary number of arguments from the caller.
This enables us to mostly eliminate the repeated, bespoke
definitions of callOriginalCb littered throughout the codebase.
We've also propagated these changes throughout the codebase in
this patch.
We now have mind::initialize/finalizeReq post their requests
to Mrntt instead of executing on the caller's thread context.
We also fixed the way that we invoke callbacks by properly wrapping
it in a std::bind.
This makes the initialization sequence much cleaner and conceptually
well encapsulated.
We also now dynamically allocate the Mind objects. They're allocated
dynamically by Mrntt inside of initializeReq. This means that we no
longer have to worry about jolting and cleaning up the running threads
of global mind object even when we never explicitly called
Mind.initializeReq.
Along with other conceptual improvements to our abstractions, this
patch also gets us to a real "end of program initialization" point
for the first time.
We now allocate globalMind locally inside of marionetteMain. Why?
Before now, we had an asymmetric threading situation where the
globalMind's threads were initialized at during global constructor
invocation and not on demand. This meant that we had to shut down
those threads even if we had never got to the point of calling
Mind::initializeReq.
This significantly complicated our shutdown sequence since we had
to factor in the lifetime of the std::thread objects inside of the
ComponentThreads which were inside of the globalMind object.
Now, if we hadn't called Mind::initializeReq, we don't have to
perform any Mind::finalizeReq or adjacent operations. Shutdown is
symmetrically mirrored against the operations we actually performed
during execution.
We introduced some complexity by splitting ComponentThreads into
two derivative types (MindThread and MarionetteThread) but I think
in the long term we'll be able to massage this split into a much
cleaner situation overall.
In Mrntt, we now initialize Mind:: object threads before calling
initializeSalmanoffReq().
We've also propagated the spinscale async pattern into the Mind
class.
Now we have modularized the Mind class to contain all of its
ComponentThreads. This enables us to run multiple mind instances
within the same SMO process, at least in theory.
We probably won't actually do this, but we want to ensure that the
design is clean enough to enable it.
We moved the instance of smo::Mind to global scope. I suppose we'll
only support one instance of Mind per SMO process at least for now.
We now track the state of Mind threads' JOLT-waiting. This allows us
to centralize the Mind thread shutdown logic. Mind::finalizeReq()
now takes care of all Mind thread shutdown state logic by tracking
whether Mind threads need to be JOLTed first before being told to
exit.
This allows us to execute an op on all mind threads without having
to repeatedly write loops. We've implemented wrappers to handle
start, pause, resume, exit and JOLT sequences.
Mrntt now has the event loop structure required to orderly shut itself
down when it itself generates an exception. We can now post a message
within the catch{} blocks for Mrntt's event loop, telling Mrntt
to shut down the Mind threads and then shut itself down.
We also split the code to initialize threads etc out of mrntt and
put it into the Mind:: namespace.