This determines the maximum rate at which stimbuffs will be refreshed
with data from their device.
A device may refresh less frequently than this, but not more
frequently. The goal here is to give us control over the max
rate at which a device produces data.
We added a timestamp to each Lockvoker so that we can detect when
a lockvoker has been in a qutex for "too long", where "too long"
is defined arbitrarily as 500ms.
Next we're going to change the way we create callbacks to enable
us to more explicitly access the sh_ptr<AsyncContin> via
the callback object.
We now detect that a deadlock is likely when
CONFIG_DEBUG_QUTEX_DEADLOCK_TIMEOUT_MS has elapsed. This is the
preliminary work required to do a backtrace through the call
stack and figure out if a deadlock has really occured.
To do this, we'd have to go through the async call chain and
search for a previous caller which acquired the same qutex as
the one that first failed during this Lockvoker LockSet acquisition
attempt.
This makes the initialization sequence much cleaner and conceptually
well encapsulated.
We also now dynamically allocate the Mind objects. They're allocated
dynamically by Mrntt inside of initializeReq. This means that we no
longer have to worry about jolting and cleaning up the running threads
of global mind object even when we never explicitly called
Mind.initializeReq.
Along with other conceptual improvements to our abstractions, this
patch also gets us to a real "end of program initialization" point
for the first time.