#ifndef _PHENO_FRAME_H #define _PHENO_FRAME_H #include #include #include #include namespace smo { class PhenoFrame : public Chronomenon, public MentalEntity { public: /** FIXME: * May be better to use a std::map here, where the key is a kind of ID * assigned to the stimulus source. */ std::vector stimuli; }; class PhenoSeq : public Chronomenon, public MentalEntity { public: std::vector> frames; }; } // namespace smo #endif // _PHENO_FRAME_H