#ifndef SMO_COMPONENT_THREAD_H #define SMO_COMPONENT_THREAD_H #include #include // Include the spinscale componentThread.h which provides ComponentThread, PuppetThread, etc. #include namespace smo { /* Application-specific thread ID enum * Using regular enum (not enum class) to allow implicit conversion to ThreadId */ enum SmoThreadId : sscl::ThreadId { MRNTT = 0, DIRECTOR, SIMULATOR, SUBCONSCIOUS, BODY, WORLD #ifdef CONFIG_WORLD_USE_BODY_THREAD = BODY #endif , N_ITEMS }; std::string getThreadName(sscl::ThreadId id); } // namespace smo #endif // SMO_COMPONENT_THREAD_H