#ifndef _CHRONO_FRAME_H #define _CHRONO_FRAME_H #include #include #include #include namespace smo { class ChronoFrame : public Chronomenon, public MentalEntity { public: /** FIXME: * May be better to use a std::map here, where the key is a kind of ID * assigned to the stimulus source. */ std::vector stimuli; }; class ChronoSeq : public Chronomenon, public MentalEntity { public: std::vector> frames; }; } // namespace smo #endif // _CHRONO_FRAME_H