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C++

#ifndef _PHENO_FRAME_H
#define _PHENO_FRAME_H
#include <vector>
#include <chronomenon.h>
#include <mentalEntity.h>
#include <user/stimFrame.h>
namespace smo {
class PhenoFrame
: public Chronomenon, public MentalEntity
{
public:
/** FIXME:
* May be better to use a std::map here, where the key is a kind of ID
* assigned to the stimulus source.
*/
std::vector<stim_buff::StimFrame> stimuli;
};
class PhenoSeq
: public Chronomenon, public MentalEntity
{
public:
std::vector<std::pair<stim_buff::SimultaneityStamp, PhenoFrame>> frames;
};
} // namespace smo
#endif // _PHENO_FRAME_H