ab399cafeb
We no longer need to do ugly ifdefs in the constructor for Mind::Mind because we preprocess the handling for BODY and WORLD in SmoThreadIds.
32 lines
596 B
C++
32 lines
596 B
C++
#ifndef SMO_COMPONENT_THREAD_H
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#define SMO_COMPONENT_THREAD_H
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#include <config.h>
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#include <string>
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// Include the spinscale componentThread.h which provides ComponentThread, PuppetThread, etc.
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#include <spinscale/componentThread.h>
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namespace smo {
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/* Application-specific thread ID enum
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* Using regular enum (not enum class) to allow implicit conversion to ThreadId
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*/
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enum SmoThreadId : sscl::ThreadId
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{
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MRNTT = 0,
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DIRECTOR,
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SIMULATOR,
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SUBCONSCIOUS,
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BODY,
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WORLD
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#ifdef CONFIG_WORLD_USE_BODY_THREAD
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= BODY
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#endif
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,
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N_ITEMS
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};
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} // namespace smo
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#endif // SMO_COMPONENT_THREAD_H
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