Files
salmanoff/smocore/componentThread.cpp
T
hayodea e276fcbdce Mrntt: use keepLooping after exception; Mind: split code from mrntt
Mrntt now has the event loop structure required to orderly shut itself
down when it itself generates an exception. We can now post a message
within the catch{} blocks for Mrntt's event loop, telling Mrntt
to shut down the Mind threads and then shut itself down.

We also split the code to initialize threads etc out of mrntt and
put it into the Mind:: namespace.
2025-07-30 09:09:38 -04:00

266 lines
6.9 KiB
C++

#include <iostream>
#include <componentThread.h>
#include <boost/asio.hpp>
namespace smo {
thread_local std::shared_ptr<ComponentThread> thisComponentThread;
const std::string ComponentThread::threadNames[N_ITEMS] =
{
"mrntt",
"director",
"simulator",
"subconscious",
"body",
"world"
};
namespace mrntt {
std::shared_ptr<ComponentThread> mrntt =
std::make_shared<ComponentThread>(ComponentThread::MRNTT);
}
namespace director {
/* The director is the seat of volition in Salmanoff. It receives sensor
* events from the body and world, and uses them to direct its implexors
* to implex new menties. It then loads the menties into canvas for simulation
* and correlation with intrins, in order to form new attrimotions and
* menties.
*/
std::shared_ptr<ComponentThread> director =
std::make_shared<ComponentThread>(ComponentThread::DIRECTOR);
}
namespace simulator {
/* The canvas is the simulation engine in Salmanoff. It receives menties and
* simulates them in accordance with the instructions from director. It then
* re-renders them into perception for director to get feedback.
*/
std::shared_ptr<ComponentThread> canvas =
std::make_shared<ComponentThread>(ComponentThread::SIMULATOR);
}
namespace subconscious {
/* The subconscious is the seat of memory in Salmanoff. It receives menties
* from director and stores them in memory for later recall.
*/
std::shared_ptr<ComponentThread> subconscious =
std::make_shared<ComponentThread>(ComponentThread::SUBCONSCIOUS);
}
namespace body {
/* The body is a thread that polls, processes, and sends interoceptive sensor
* events to director. It enables these events to occur asynchronously,
* indepdendent any actions that the other threads are taking.
*/
std::shared_ptr<ComponentThread> body =
std::make_shared<ComponentThread>(ComponentThread::BODY);
}
namespace world {
/* The world performs the same functions as the body, but for extrospective
* sensor events.
*/
std::shared_ptr<ComponentThread> world =
std::make_shared<ComponentThread>(ComponentThread::WORLD);
}
std::array<std::shared_ptr<ComponentThread>, ComponentThread::N_ITEMS>
ComponentThread::componentThreads =
{
mrntt::mrntt,
director::director,
simulator::canvas,
subconscious::subconscious,
body::body,
world::world
};
void ComponentThread::initializeTls(void)
{
thisComponentThread = shared_from_this();
}
const std::shared_ptr<ComponentThread> ComponentThread::getSelf(void)
{
if (!thisComponentThread)
{
throw std::runtime_error(std::string(__func__)
+ ": TLS not initialized");
}
return thisComponentThread;
}
void ComponentThread::main(ComponentThread& self)
{
std::cout << self.name << ":" << __func__ << ": Waiting for JOLT" <<"\n";
self.getIoService().run();
self.initializeTls();
std::cout << self.name << ":" << __func__ << ": Entering event loop" <<"\n";
/* We loop here because when an exception is caught, we need to first catch
* it in the catch blocks. We bubble the exception to mrntt in the catch
* blocks, and then we loop here to await control messages from mrntt.
*
* We can't just exit on our own. Rather, we must wait for mrntt to tell us
* to exit. When we wish to finally exit, we set keepLooping to false.
*/
for (self.keepLooping = true; self.keepLooping;)
{
try {
self.getIoService().reset();
self.getIoService().run();
}
catch (const std::exception& e)
{
std::cerr << self.name << ":" << __func__
<< ": Exception occurred: " << e.what() << "\n";
mrntt::mrntt->exceptionInd(self);
}
catch (...)
{
std::cerr << self.name << ":" << __func__
<< ": Unknown exception occurred" << "\n";
mrntt::mrntt->exceptionInd(self);
}
}
std::cout << self.name << ":" << __func__ << ": Exited event loop" << "\n";
}
// Thread management method implementations
void ComponentThread::startThreadReq(std::function<void()> callback)
{
this->getIoService().post([this, caller = getSelf(), callback]()
{
std::cout << "Thread '" << name << "': handling startThread." << "\n";
// Execute private setup sequence here
// This is where each thread would implement its specific initialization
if (callback) {
caller->getIoService().post(callback);
}
});
}
void ComponentThread::cleanup(void)
{
this->keepLooping = false;
}
void ComponentThread::exitThreadReq(std::function<void()> callback)
{
// Post to the main io_service
this->getIoService().post([this, caller = getSelf(), callback]()
{
std::cout << "Thread '" << name << "': handling exitThread "
"(main queue)." << std::endl;
cleanup();
// Stop the main io_service to exit the thread
io_service.stop();
if (callback) { caller->getIoService().post(callback); }
});
// Also post to the pause io_service
this->pause_io_service.post([this, caller = getSelf(), callback]()
{
std::cout << "Thread '" << name << "': handling exitThread "
"(pause queue)." << std::endl;
cleanup();
// Stop both io_services to exit the thread
pause_io_service.stop();
io_service.stop();
if (callback) { caller->getIoService().post(callback); }
});
}
void ComponentThread::pauseThreadReq(std::function<void()> callback)
{
this->getIoService().post([this, caller = getSelf(), callback]()
{
std::cout << "Thread '" << name << "': handling pauseThread."
<< std::endl;
if (callback) {
caller->getIoService().post(callback);
}
// Reset the pause io_service before running to ensure it can run again
pause_io_service.reset();
// Run the pause io_service to block this thread
pause_io_service.run();
});
}
void ComponentThread::resumeThreadReq(std::function<void()> callback)
{
// Post to the pause_io_service to unblock the paused thread
pause_io_service.post([this, caller = getSelf(), callback]()
{
std::cout << "Thread '" << name << "': handling resumeThread."
<< std::endl;
if (callback) {
caller->getIoService().post(callback);
}
// Stop the pause_io_service to unblock the thread
pause_io_service.stop();
});
}
static int threadsKilledCount;
void ComponentThread::exceptionInd(ComponentThread& thread)
{
if (this->id != MRNTT)
{
throw std::runtime_error(std::string(__func__)
+ ": invoked on non-mrntt thread " + thread.name);
}
// Post the exception to the mrntt thread.
this->getIoService().post(
[&thread]()
{
std::cerr << "Mrntt: Exception occurred: in thread "
<< thread.name << ". Killing Salmanoff." << "\n";
threadsKilledCount = 0;
for (auto &currThread : ComponentThread::componentThreads)
{
if (currThread->id == MRNTT)
{ continue; }
currThread->exitThreadReq(
[]()
{
++threadsKilledCount;
if (threadsKilledCount < ComponentThread::N_ITEMS - 1)
{ return; }
for (auto &currThreadJ
: ComponentThread::componentThreads)
{
if (currThreadJ->id == MRNTT)
{ continue; }
currThreadJ->thread.join();
}
mrntt::mrntt->keepLooping = false;
mrntt::mrntt->getIoService().stop();
}
);
}
}
);
}
} // namespace smo