fe3f911db4
Still fleshing these out but ultimately senseApiMgr will manage sense apis, and the X11XcbApi is where we'll connect to Xcb and read the screen.
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#ifndef SENSE_API_MANAGER_H
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#define SENSE_API_MANAGER_H
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#include <config.h>
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#include <memory>
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#include <vector>
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#include <string>
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#include <optional>
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#include <functional>
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struct SenseApiInstance {
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int a;
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bool operator==(const SenseApiInstance& other) const {
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return a == other.a;
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}
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};
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class SenseApiLib {
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public:
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std::string libraryPath;
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std::unique_ptr<void, decltype(&dlclose)> handle;
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SenseApiLib(const std::string& path)
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: libraryPath(path), handle(nullptr, &dlclose) {}
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};
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class SenseApiManager {
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public:
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static SenseApiManager& getInstance()
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{
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static SenseApiManager instance
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{
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#ifdef CONFIG_SENSEAPI_FOO
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"builtinApi1",
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#endif
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#ifdef CONFIG_SENSEAPI_BAR
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"builtinApi2",
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#endif
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// X11 XCB is always built-in.
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"x11-xcb"
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};
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return instance;
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}
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void registerSenseApi(const SenseApiInstance& apiInstance);
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void unregisterSenseApi(const SenseApiInstance& apiInstance);
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SenseApiLib& loadSenseApiLib(const std::string& libraryPath);
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std::optional<std::reference_wrapper<SenseApiLib>> getSenseApiLib(
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const std::string& libraryPath);
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void unloadSenseApiLib(const std::string& libraryPath);
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private:
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SenseApiManager() = delete;
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SenseApiManager(std::initializer_list<std::string> builtinApis)
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: builtinSenseApis(builtinApis) {}
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~SenseApiManager() = default;
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SenseApiManager(const SenseApiManager&) = delete;
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SenseApiManager& operator=(const SenseApiManager&) = delete;
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std::vector<std::unique_ptr<SenseApiInstance>> senseApiInstances;
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std::vector<std::unique_ptr<SenseApiLib>> senseApiLibs;
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const std::vector<std::string> builtinSenseApis;
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};
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#endif // SENSE_API_MANAGER_H
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