Files
salmanoff/smocore/include/componentThread.h
T
hayodea fb17c51ef6 ComponentThread: Remove lambdas; use standard async pattern
We've finally cleaned this code up by removing these dirty lambdas.
Next we do the Mind:: class sequences.
2025-09-11 18:41:45 -04:00

143 lines
3.2 KiB
C++

#ifndef COMPONENT_THREAD_H
#define COMPONENT_THREAD_H
#include <atomic>
#include <thread>
#include <unordered_map>
#include <boost/asio.hpp>
#include <stdexcept>
#include <queue>
#include <functional>
#include <pthread.h>
#include <sched.h>
#include <unistd.h>
#include <memory>
namespace smo {
class Mind; // Forward declaration
class ComponentThread
: public std::enable_shared_from_this<ComponentThread>
{
public:
enum ThreadId
{
MRNTT = 0,
DIRECTOR,
SIMULATOR,
SUBCONSCIOUS,
BODY,
WORLD,
N_ITEMS
};
ComponentThread(ThreadId _id, Mind& parent)
: id(_id), name(getThreadName(_id)), parent(parent),
work(io_service), pause_work(pause_io_service),
pinnedCpuId(-1),
thread(
((id == MRNTT) ? marionetteMain : main),
std::ref(*this))
{}
void cleanup(void);
boost::asio::io_service& getIoService(void) { return io_service; }
void initializeTls(void);
static const std::shared_ptr<ComponentThread> getSelf(void);
static std::shared_ptr<ComponentThread> getMrntt();
Mind& getParent() const { return parent; }
typedef void (mainFn)(ComponentThread &self);
static mainFn main, marionetteMain;
typedef std::function<void()> threadLifetimeMgmtOpCbFn;
// Thread management methods
void startThreadReq(threadLifetimeMgmtOpCbFn callback);
void exitThreadReq(threadLifetimeMgmtOpCbFn callback);
void pauseThreadReq(threadLifetimeMgmtOpCbFn callback);
void resumeThreadReq(threadLifetimeMgmtOpCbFn callback);
/**
* JOLTs this thread to begin processing after global initialization.
*
* JOLTing is the mechanism that allows threads to enter their main
* event loops and set up TLS vars after all global constructors have
* completed. This prevents race conditions during system startup.
*/
void joltThreadReq(threadLifetimeMgmtOpCbFn callback);
// CPU management methods
static int getAvailableCpuCount();
void pinToCpu(int cpuId);
enum class ThreadOp
{
START,
PAUSE,
RESUME,
EXIT,
JOLT,
N_ITEMS
};
typedef std::function<void()> mindShutdownIndOpCbFn;
// Intentionally doesn't take a callback.
void exceptionInd(const std::shared_ptr<ComponentThread> &faultyThread);
// Intentionally doesn't take a callback.
void userShutdownInd();
public:
ThreadId id;
std::string name;
Mind &parent;
boost::asio::io_service io_service;
boost::asio::io_service::work work;
boost::asio::io_service pause_io_service;
boost::asio::io_service::work pause_work;
std::atomic<bool> keepLooping;
int pinnedCpuId;
/* Always ensure that this is last so that the thread is spawned after
* everything else is constructed.
*/
std::thread thread;
static const std::string getThreadName(ThreadId id)
{
if (id < 0 || id >= ComponentThread::N_ITEMS)
{
throw std::runtime_error(std::string(__func__)
+ ": Invalid thread ID");
}
// Use function-local static to ensure proper initialization order
static const std::string threadNames[N_ITEMS] = {
"mrntt",
"director",
"simulator",
"subconscious",
"body",
"world"
};
return threadNames[id];
}
private:
class ThreadLifetimeMgmtOp;
class MindShutdownIndOp;
};
namespace mrntt {
extern std::shared_ptr<ComponentThread> mrntt;
}
} // namespace smo
#endif // COMPONENT_THREAD_H