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Split classes into neater header units
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@@ -0,0 +1,61 @@
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#ifndef RETURN_VALUES_H
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#define RETURN_VALUES_H
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#include <config.h>
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#include <exception>
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#include <iostream>
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#include <thread>
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#include <type_traits>
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namespace sscl::co {
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template <typename T, bool IsVoid = std::is_void_v<T>>
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struct ReturnValueStorage;
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template <typename T>
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struct ReturnValueStorage<T, false>
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{
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T myReturnValue{};
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};
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template <typename T>
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struct ReturnValueStorage<T, true>
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{
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};
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template <typename T>
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struct ReturnValues
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: public ReturnValueStorage<T>
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{
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ReturnValues() noexcept
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: myExceptionPtr(myMemberExceptionPtr)
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{}
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explicit ReturnValues(std::exception_ptr &callerExceptionPtr) noexcept
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: myExceptionPtr(callerExceptionPtr)
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{}
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~ReturnValues() noexcept
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{
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#ifdef CONFIG_LIBSSCL_DEBUG_CO
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std::cout << __func__ << ": " << std::this_thread::get_id()
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<< " Destructing.\n";
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#endif
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}
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/** EXPLANATION:
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* The exception_ptr ref here can either point to the exception_ptr
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* a non-viral coroutine supplied to us as its storage space for
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* where we should store any exception that is thrown;
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*
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* Or it could point to the member exception_ptr in this very class,
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* which is used for viral coroutines that can bubble their exception
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* up and automatically via the language runtime.
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*/
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std::exception_ptr &myExceptionPtr;
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std::exception_ptr myMemberExceptionPtr = nullptr;
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};
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} // namespace sscl::co
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#endif // RETURN_VALUES_H
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